3/17/2023 0 Comments Zbrush 3d coat workflow![]() ![]() This scifi pistol concept was completely created in 3D Coat. Heck, it even has a rudimentary cloth simulation and instancing! It is completely possible to finish a complete modelling project without ever having to leave the application. (Only thing ZBrush can do at the moment is a BPR, a Best Preview Render, not PBR, acronym chaos!).ģD-Coat is extremely well featured package. It can do both volumetric and surface based 3D sculpting, re-topology, UV unwrapping, per-pixel texture painting directly on a model (without never having to watch UV seam), baking, PBR in both variants (Metal-Rough & Spec-Gloss), Ptex, and render nice previews of the model with HDRI environment maps. The present version rivals and even surpasses some of the features in ZBrush 4R7, and now after 4.5 update 3D-Coat can do PBR. It has grown to a mature multi-tool that is taken seriously now even by larger production companies. Pilgway’s 3D-Coat has done something quite extraordinary over the last couple of years, it has placed itself in a sweet spot of a market dominated by ZBrush, Mari and earlier, Mudbox. I haven't used ZB with LightWave for some time now but I read elsewhere in these forums that GoZ in Modeler is not working 100% in LW 2015.3.3D-Coat Review splash screen Introduction to 3D-Coat I bought ZB way back with version 2 and have not paid an upgrade fee for upgrades since. ZBrush is harder to learn but very powerful once you get the hang of it. Cost is reasonable as have been the rare upgrade fees. As mentioned by others, ZBrush has a higher learning curve because of it's non-standard UI, but once you 'get it', it's very fast to work in.ģDC is a great all-purpose sculpting, texturing, UV-ing, re-meshing tool that's arguably less expensive and works great with LightWave. I like to use ZBrush for very refined sculpting, and for FiberMesh, which works well with FiberFX in LightWave (with a few rigging caveats, documented elsewhere.) FiberMesh is a little tricky to get used to but once you understand how to edit with it, you can create very complex hairstyles with it. ![]() The UV tools are powerful but very easy to use and, for me, the retopology tools have been really handy for quickly prepping meshes for 3D printing. It's easier to learn and plays well with LightWave. ![]() I use both, but mostly 3D Coat in general. ![]() I wish you luck which ever way you go you will have a super powerful modeling solution. This is why I am waiting for the new Renderer for LW2017 as well as the new animation tools and most importantly he new Hypervoxels. I find it funny when I hear pepple on the fourms fighting for new modeling tools in Lightwave, I mean the way I feel about it is any second i spend modeling in LIghtwave is time wasted that I could spend mastering a better modeler. That being said they are both so increadably powerful. I also agree that 3DCoat has a very powerful painting system. That beeing said all the upgrades from 3DCoat have been very inexpensive and you get an extreme amount of value for the price. That is like fourteen years without having to pay for an upgrade. I have owned Zbrush sense virsion 1.2b and I have never paid for an upgrade. I also agree that Zbrush has been amazing at handeling a rediculou amount of polys, especially with Nanomesh. You know I would have to agree with hrgiger, I also have both its hard to decied. ![]()
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